/* 
    Server.h
    -----------------
    The server object handles the listening socket.  We will need to keep a list of connected clients.
*/
#ifndef __SERVER_H
#define __SERVER_H

#include "BaseNode.h"

class Server : public BaseNode {

	public:
		Server();
		virtual ~Server();
		
		bool Listen(const int port);
	
	protected:
	
	private:


};

#endif
